Something
Rotten
Hickory Ridge High School
Director: Avri Gozi
Stage Manager: Smith Smith
Scenic Designer: Lily Chapman
Costume Designer: Jazz Matula
Sound Design: Nav Azelan
Lighting Design: Nithila Srithik
Something Rotten
Nov 2024 ---- Feb 2025
My Role in This Production
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Served as Set Designer and Assistant Stage Manager
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Developed and sketched all set design concepts
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Led set construction and supervised build process
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Managed and executed all set painting, including detailed hand-painted elements
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Coordinated and implemented special effects
Projects

THE GLOBE THEATER
Inspired by the original Globe Theatre, I recreated its exterior architecture while using hand-painted interior doors to suggest audience seating and extend the illusion of the space.
Red curtains form the back walls, supporting entrances and exits while reinforcing the theatricality of the environment.

SHAKESPEARE IN THE PARK
I approach this moment with intentional simplicity, using signage on the upstage houses to create forced perspective and draw focus onto Shakespeare.
Inspired by early fan culture, I added letterboxes spelling out “WILL” and handheld signs that transform the ensemble into an active fangirl audience. These signs feature quotes from the song and letters that build key words from the lyrics.

THE VILLAGE
Drawing from Tudor architecture in my family’s hometown of Maidenhead, I designed a multi-level village to create depth and a lived-in realism.
The connected platforms and stone bridge support fluid movement while maintaining a rounded, period-inspired environment, influenced by Renaissance fairs with their pops of color and banners.

NICK AND BEA'S HOUSE
I designed the house as a rotating unit, allowing the exterior to seamlessly transform into the interior for efficient scene transitions.
The modest exterior contrasts with an interior full of personal belongings, reflecting the family’s financial struggles while showing that their home remains emotionally full through visual storytelling.

TRIAL
Inspired by Renaissance fairs, I centered the scene around a large pillory to reflect public spectacle and period-accurate punishment.
The design emphasizes theatricality and audience engagement within the world of the Renaissance.

SIGNAGE
I incorporated signage on the upstage Tudor houses to quickly establish shifting locations, including Shakespeare’s stage, alleyways, and the village.